execute as @e[tag=aj.prologue_cutscene1.root] run function animated_java:prologue_cutscene1/animations/dialogue1/stop
execute as @e[tag=aj.prologue_cutscene1.root] run function animated_java:prologue_cutscene1/animations/intro/stop
function animated_java:prologue_cutscene2/remove/all
kill @e[tag=aj.prologue_cutscene2.entity]
scoreboard players set #epilogue_cutscene temp 0
function lbdm:main/door_close
fill 13 -61 7 11 -61 10 dark_oak_planks