scoreboard players add cutscene_miramappa temp 1
gamemode spectator @a[gamemode=!spectator]
execute as @a run spectate @n[tag=camera_miramappa]

execute if score cutscene_miramappa temp matches 1 run title @a times 0 10 10
execute if score cutscene_miramappa temp matches 1 run title @a title {"text":"\uA000","font":"extra"}
execute if score cutscene_miramappa temp matches 1 as @e[tag=aj.miramappa_logo.root] run function animated_java:miramappa_logo/animations/intro/stop
execute if score cutscene_miramappa temp matches 10 run playsound lbdm:miramappa master @a 149 -60 103 100
execute if score cutscene_miramappa temp matches 10 as @e[tag=aj.miramappa_logo.root] run function animated_java:miramappa_logo/animations/intro/play
execute if score cutscene_miramappa temp matches 60 run title @a times 40 0 5
execute if score cutscene_miramappa temp matches 60 run title @a title {"text":"\uA000","font":"extra"}

execute if score cutscene_miramappa temp matches 100 run scoreboard players reset cutscene_miramappa temp
execute if score cutscene_miramappa temp matches ..99 run schedule function lbdm:main/cutscene/miramappa 1t