execute if data storage lbdm:main {quest:"1_intro"} run return fail
execute as @e[tag=quest1_start_door] run function animated_java:quest1_start_door/animations/open/play
schedule function lbdm:quest1/start_door/open_end 0.5s
kill @e[tag=quest1_start_door.hitbox]
schedule function lbdm:quest1/ui_init 2s
playsound block.wooden_door.open master @a 163 -60 20 1 0.7